Estrategias pedagógicas basadas en aula invertida – Integración de las TIC en las tecnologías navales de la Escuela Naval de Suboficiales A.R.C. Barranquilla
DOI:
https://doi.org/10.58763/rc202397Palabras clave:
ciencias de la educación, enseñanza multimedia, recursos educacionales, tecnología educacionalResumen
En este estudio se exploró la interrelación entre tecnología y educación, centrando la atención en la implementación del modelo de aula invertida en el marco de asignaturas apoyadas en tecnología. Se analizó la convergencia entre estos dos campos, no solo por su relevancia contemporánea, sino también por su potencial constante a futuro. La metodología empleada fue la investigación aplicada, que facilitó una integración efectiva de las Tecnologías de la Información y Comunicación (TIC) en la concepción y desarrollo de actividades académicas. Los resultados obtenidos evidenciaron una aceptación y compromiso por parte de los estudiantes cuando se les proporcionó contenido a través de múltiples formatos y plataformas. Se concluyó que la versatilidad y accesibilidad de las TIC, aplicadas de manera adecuada, podían potenciar la experiencia de aprendizaje de los estudiantes. Este estudio, por lo tanto, proporcionó un aporte valioso para entender cómo las tecnologías emergentes podían ser aprovechadas de manera eficaz en el contexto educativo.
Métricas
Citas
Afouras, T., Owens, A., Chung, J. y Zisserman, A. (2020). Self-supervised Learning of Audio-Visual Objects from Video. In A. Vedaldi, H. Bischof, T. Brox, y J.-M. Frahm (Ed.). European Conference on Computer Vision. Computer Vision – ECCV 2020, 12363. Springer. https://doi.org/10.1007/978-3-030-58523-5_13
Almeida, C., Kalinowski, M., Uchôa, A. y Feijó, B. (2023). Negative effects of gamification in education software: Systematic mapping and practitioner perceptions. Information and Software Technology, 156, 107142. https://doi.org/10.1016/j.infsof.2022.107142
Bharathi, A., Singh, A., Tucker, C. y Nembhard, H. (2016). Knowledge discovery of game design features by mining user-generated feedback. Computers in Human Behavior, 60, 361-371. https://doi.org/10.1016/j.chb.2016.02.076
Bouilheres, F., Le, L., McDonald, S., Nkhoma, C. y Jandug-Montera, L. (2020). Defining student learning experience through blended learning. Education and Information Technologies, 25, 3049–3069. https://doi.org/10.1007/s10639-020-10100-y
Cabero, J. (2016). ¿Qué debemos aprender de las pasadas investigaciones en Tecnología Educativa? Revista Interuniversitaria de Investigación en Tecnología Educativa, 0, 23-33. https://doi.org/10.6018/riite/2016/256741
Conroy, D. y Kidd, W. (2022). Using podcasts to cultivate learner–teacher rapport in higher education settings. Innovations in Education and Teaching International, 1-11. https://doi.org/10.1080/14703297.2022.2102528
Dixit, S., Stefańska, A., Musiuk, A. y Singh, P. (2021). Study of enabling factors affecting the adoption of ICT in the Indian built environment sector. Ain Shams Engineering Journal, 12(2), 2313-2319. https://doi.org/10.1016/j.asej.2020.09.020
Dwivedi, A., Dwivedi, P., Bobek, S. y Zabukovšek, S. (2019). Factors affecting students’ engagement with online content in blended learning. Kybernetes, 48(7), 1500-1515. https://doi.org/10.1108/K-10-2018-0559
Fu, X. (2020). Does heavy ICT usage contribute to the adoption of ride-hailing app? Travel Behaviour and Society, 21, 101-108. https://doi.org/10.1016/j.tbs.2020.06.005
Halabi, A. (2021). Pivoting authentic assessment to an accounting podcast during COVID-19. Accounting Research Journal, 34(2), 156-168. https://doi.org/10.1108/ARJ-08-2020-0219
Heilporn, G., Lakhal, S. y Bélisle, M. (2021). An examination of teachers’ strategies to foster student engagement in blended learning in higher education. International Journal of Educational Technology in Higher Education, 18, 25. https://doi.org/10.1186/s41239-021-00260-3
Hurst, E. (2019). Podcasting in Medical Education and Health Care. Journal of Hospital Librarianship, 19(3), 214-226. https://doi.org/10.1080/15323269.2019.1628564
Kenna, T. (2022). Podcasting urban geographies: examining the utility of student-generated research podcasts for deep learning and education for sustainable development. Journal of Geography in Higher Education, 1-20. https://doi.org/10.1080/03098265.2022.2122030
Lacka, E., Wong, T., y Haddoud, M. (2021). Can digital technologies improve students' efficiency? Exploring the role of Virtual Learning Environment and Social Media use in Higher Education. Computers & Education, 163, 104099. https://doi.org/10.1016/j.compedu.2020.104099
Li, Q., Li, Z. y Han, J. (2021). A hybrid learning pedagogy for surmounting the challenges of the COVID-19 pandemic in the performing arts education. Education and Information Technologies, 26, 7635–7655. https://doi.org/10.1007/s10639-021-10612-1
Oliveira, W., Hamari, J., Shi, L., Toda, A., Rodrigues, L., Palomino, P. y Isotani, S. (2022). Tailored gamification in education: A literature review and future agenda. Education and Information Technologies, 28, 373–406. https://doi.org/10.1007/s10639-022-11122-4
Quintero, C. (2022). A review: accessible technology through participatory design. Disability and Rehabilitation: Assistive Technology, 17(4), 369-375. https://doi.org/10.1080/17483107.2020.1785564
Reed, J., Kopot, C. y Medvedev, K. (2023). Student perceptions of asynchronous learning in an introductory online fashion course. International Journal of Fashion Design, Technology and Education, 16(1), 79-87. https://doi.org/10.1080/17543266.2022.2124313
Rivas, A., González, A., Hernández, G., Prieto, J. y Chamoso, P. (2021). Artificial neural network analysis of the academic performance of students in virtual learning environments. Neurocomputing, 423, 713-720. https://doi.org/10.1016/j.neucom.2020.02.125
Samsor, A. (2021). Challenges and Prospects of e-Government implementation in Afghanistan. International Trade, Politics and Development, 5(1), 51-70. https://doi.org/10.1108/ITPD-01-2020-0001
Sandanayake, T. (2019). Promoting open educational resources-based blended learning. International Journal of Educational Technology in Higher Education, 16, 3. https://doi.org/10.1186/s41239-019-0133-6
Shamir-Inbal, T. y Blau, I. (2021). Facilitating emergency remote K-12 teaching in computing-enhanced virtual learning environments during COVID-19 pandemic-blessing or curse? Journal of Educational Computing Research, 59(7), 1243-1271. https://doi.org/10.1177/0735633121992781
Tabatabai, S. (2020). Simulations and Virtual Learning Supporting Clinical Education During the COVID 19 Pandemic. Advances in Medical Education and Practice, 11, 513-516. https://doi.org/10.2147/AMEP.S257750
Tsai, M., Liao, Y., Chang, Y., y Chen, H. (2020). A brainstorming flipped classroom approach for improving students’ learning performance, motivation, teacher-student interaction and creativity in a civics education class. Thinking Skills and Creativity, 38, 100747. https://doi.org/10.1016/j.tsc.2020.100747
Valverde, J. (2016). La investigación en Tecnología Educativa y las nuevas ecologías del aprendizaje: Design-Based Research (DBR) como enfoque metodológico. Revista Interuniversitaria de Investigación en Tecnología Educativa, 0, 60-73. https://doi.org/10.6018/riite/2016/257931
Vanbecelaere, S., Van den Berghe, K., Cornillie, F., Sasanguie, D., Reynvoet, B. y Depaepe, F. (2020). The effectiveness of adaptive versus non-adaptive learning with digital educational games. Journal of Computer Assisted Learning, 36(4), 502-513. https://doi.org/10.1111/jcal.12416
Vanbecelaere, S., Van den Berghe, K., Cornillie, F., Sasanguie, D., Reynvoet, B., y Depaepe, F. (2020b). The effects of two digital educational games on cognitive and non-cognitive math and reading outcomes. Computers & Education, 143, 103680. https://doi.org/10.1016/j.compedu.2019.103680
Varkey, T., Varkey, J., Ding, J., Varkey, P., Zeitler, C., Nguyen, A., . . ., y Thomas, C. (2022). Asynchronous learning: a general review of best practices for the 21st century. Journal of Research in Innovative Teaching & Learning, 16(1), 4-16. https://doi.org/10.1108/JRIT-06-2022-0036
Wang, N., Chen, J., Tai, M. y Zhang, J. (2021). Blended learning for Chinese university EFL learners: learning environment and learner perceptions. Computer Assisted Language Learning, 34(3), 297-323. https://doi.org/10.1080/09588221.2019.1607881
Wang, R., Lowe, R., Newton, S. y Kocaturk, T. (2020). Task complexity and learning styles in situated virtual learning environments for construction higher education. Automation in Construction, 113, 103148. https://doi.org/10.1016/j.autcon.2020.103148
Wegener, D. (2022). Information Literacy: Making Asynchronous Learning More Effective With Best Practices That Include Humor. The Journal of Academic Librarianship, 48(1), 102482. https://doi.org/10.1016/j.acalib.2021.102482
Wong, K., Hwang, G., Goh, P. y Arrif, S. (2020). Effects of blended learning pedagogical practices on students’ motivation and autonomy for the teaching of short stories in upper secondary English. Interactive Learning Environments, 28(4), 512-525. https://doi.org/10.1080/10494820.2018.1542318
Woyo, E., Rukanda, G. y Nyamapanda, Z. (2020). ICT policy implementation in higher education institutions in Namibia: A survey of students’ perceptions. Education and Information Technologies, 25, 3705-3722. https://doi.org/10.1007/s10639-020-10118-2
Yordanova, Z. (2019). Gamification as a Tool for Supporting Artificial Intelligence Development – State of Art. In International Conference on Applied Technologies, 1193, ICAT 2019. Springer. https://doi.org/10.1007/978-3-030-42517-3_24
Zainuddin, Z., Haruna, H., Li, X., Zhang, Y. y Chu, S. (2019). A systematic review of flipped classroom empirical evidence from different fields: what are the gaps and future trends? On the Horizon, 27(2), 72-86. https://doi.org/10.1108/OTH-09-2018-0027
Zhao, L., Liu, X. y Su, Y. (2021). The Differentiate Effect of Self-Efficacy, Motivation, and Satisfaction on Pre-Service Teacher Students’ Learning Achievement in a Flipped Classroom: A Case of a Modern Educational Technology Course. Sustainability, 13(5), 2288. https://doi.org/10.3390/su13052888
Descargas
Publicado
Cómo citar
Número
Sección
Licencia
Derechos de autor 2023 Harold Álvarez Campos
Esta obra está bajo una licencia internacional Creative Commons Atribución-NoComercial-CompartirIgual 4.0.
Este artículo se distribuye bajo la licencia Creative CommonsReconocimiento-NoComercial-CompartirIgual 4.0 Internacional. A menos que se indique lo contrario, el material publicado asociado se distribuye bajo la misma licencia.